#pragma once
#include "../IntGeometry.h"

namespace pathfinding
{

	enum TileType : unsigned char
	{
		None		= 0x00,
		Road		= 0x01,
		Field		= 0x02,
		Water		= 0x04,
		LowObstacle	= 0x08,
		HiObstacle	= 0x0A
	};

	struct MapTile 
	{
		TileType type;
	};
}